Patch 1.2 for Call of Duty: World at War Released

February 9 2009, 1:44am

Patch version 1.2 for Call of Duty: World at War (PC, First-Person Shooter) was recently released.

Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle. Patch Details:

Free Multiplayer Map Fixed exploits that allowed for power ranking servers. Fixed router related server authentication errors. Fixed HTTP Redirect functionality for downloading mods Fixed sound device crashes stemming from Emulated Sound Devices Fixed exploit which allowed players to color their name tag. Hits now register properly while targeted player is leaning. Enabled /cg_drawfps in multiplayer games. Fixed command-line +connect functionality /cg_fov no longer resets to the default value in between matches. Dedicated servers automatically reconnect to the Master Server in case the Master Server resets. "Accept Game Invite" is bound to its default key, F10. Implemented fix for attempting to join password protected servers from the server browser. Fine tuned Bolt-Action Rifles for balance. Screenshots no longer overwrite each other. Fixed various multiplayer map related issues and exploits.

Get Patch 1.2 at the Fileplanet website >> IceRocket: call of duty world at war